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I'm posting this because alot of people join a guild not knowing what the guild is about or the history, I would like to give you a chance to read about Awry before you app, so you aren't met by alot of suprises if/when you get in. This history is based off my own very flawed memory in wich I promise to forget names and details. I will exaggerate and embellish to make myself and the guild to look better. I am sorry if any part of this offends anyone due to being left out or telling my view of their actions.
OK now that that's over, how did Awry start? Well that's easy. You see, there was this alliance guild, they called themselves Avowry. Some of their members noticed that alliance sucked and made horde toons. These horde toons decided that even though the alliance sucked, the guild didn't, so they made a horde side version of Avowry, and thus, Awry was born. The guild tabard is a darkly mirror image of the Avowry tabard. The guild leader/founder was Hemster.
A buddy of mine at work asked me to stop playing EQ because I complained about it daily, and he asked me to try WoW, but there was a catch, he was a dirty, dirty alliance player. I wanted to be a zombie, so he switched mains to his shaman. That person was Praxisw, or as you may know him, Gaijin. We ran around and lvld and junk, basic incubator guild junk, zomg help me lvl and stuff. Eventually a few of us hit 60 and sat around bored for a while, it was hard to find a group for anything due to the lack of players. In an effort to expand our player base without having to mass recruit, one of our officers by the name of Brookamoon got us involved in a guild coalition headed up by a larger guild called Ring of Shadows. This coalition of guilds was shortened to the name ROSCO aka Ring Of Shadows Coalition. Finding groups became easy and we started gearing up and junk.
Hemster decided to take a break from WoW, this left Brook and Gaijin, the only 2 still active officers, to fight over leadership. Brook won the coin toss and Gaijin became guild leader.
A third party approached Rosco about starting raiding, at this point only 2 guilds to my knowledge were raiding at this time, mabey three, Clan Silver Fox's guild history is a little fuzzy for me so I'll just stick with "hardly any horde guilds were raiding at the time" and Rosco had a very large player base to draw from, some of us even had decent gear. This third party's name was Ebonclaw, a warrior with prior raid leading experience who wanted to lead raids but not form a guild or deal with guild drama, all he needed was a player base. The raids were called MCAC or "Molten Core Adventuring Company" and they were successful. So successful that the wait list was huge, I sat on that list for a month, oh that was some good times. Eventually the waitling list got so large we realized there were 50 people on it. A Molten Core raid is only 40 so... we formed a second raid. The leader to step up was a nuclear physicist troll priest by the name of Huzzanti, and MCAC2 was born.
About half the lvl 60s in the guild got into MCAC2 and we rocked out hardcore. The main tank was a tauren named Toblerone. Half the vent conversation for those first few raids was alot of "HEALS ON TOBS!" There was also a hunter named Dako who would rage and rage on vent at ppl for mispulling adds by standing too close to them. Eventually both raids made it all the way to Ragnaros and we had a joint raid with members of both raids to kill Onyxia.
The next part I will slim down a bit so I dont offend anyone.
Tension grew between the two raids due to MCAC2's progress and MCAC1's lack of progress, when it came to hit Blackwing lair the two raid leaders had a disagreement over how the transition should happen and the two raiding groups parted ways. MCAC2 became 40 million daggers, Awry stuck with Huzzanti's leadership and joined. We started running BWL and Molten core and Onyxia each week, that was ALOT of time raiding. Invites were given out based on time spent raiding, the more you raided, the higher your chance of getting into those raids. Things went well for a while, we got Nef down, spent alot of time wiping in the AQ instances, good times.
Blizzard released the new Burning Crusades Talents, and changed the loot tables. We killed Nef, he dropped 2 paladin breastplates. We paged GMs, they told us it was working as intended and they wouldn't replace it with loot we could use, half the raid group stopped playing WoW. Attendance plummeted, alot of people moved guilds or just quit. At this point Awry had grown to become about half of 40md's raid group, when raids stopped we were bored out of our minds. Wretched had some trouble filling raids as well, and we teamed up with them for a short time to kill C'thun. We never got him down.
BC gets released, I stopped playing, I needed a break from WoW, and from crowded quest NPCs, and from alliance players killing quest NPCs in an effort to get me to flag. The guild carried on without me, people leveled up to 70 and started raiding. I was still fresh to BC and not ready to raid, we went from a raid group of about 25 people to Kara, wich only allows 10. There was alot of talk about who got to go and who didn't, class balance was screwed with people switching mains and specs. Alot of people were unhappy with the situation. Wretched offered to absorb the guild, but only those that they got to hand pick, we declined, alot of people left anyway. This set back our Kara raid by about a month or so, but we got back in the game and right back to it. We sat at 4th ranked horde guild on the server all the way to halfway through Serpentshrine Cavern. Server transfers brought in new raiders and evened out the alliance to horde ratio on Cenarius. We sat wiping on Lady Vashj for a few months. and months. and months. Our reputation as a "casual guild" was holding us back from killing her. All we had to do was make mandatory raid attendance and Gkick people for screwing up; OR we could keep our traditions and keep our nose to the grindstone. Eventually we had people stop leaving after a few weeks of wiping and something clicked. Vashj died. Prince Kael died a few weeks later.
The raid group was split, half of us had been farming SSC for 6? months or more and were soooo ready to be done and move on to Black Temple/Hyjal the other half were newish to the guild and wanted to get more SSC loot. The following fracture stalled us on hitting said BT/Hyjal content. Eventually we got things rolling again and managed to get Illidan down before Wrath was released, by then we were so done most of us didn't even want to bother with Sunwell.
Wrath goes live, we hit 80, walk into Naxx, get free loot. Compared to the previous years of raiding this almost seemed like a joke. Ulduar is released and the challenging content returns.
As I'm posting this our first ten man is working on Yogg Saron, our second ten man is working on General, the guy right before Yogg. Our 25 man is working on Thorim. We don't require raid attendance, we raid 10 mans on Thursdays and Fridays, our 25 mans are on Tuesdays and Sundays. Each raid is from 6-10pm Server time. No one has ever been Gkicked for raid performance. We run heroic dungeon marathons on Wednsdays.
The DKP system is seperate for each dungeon, points won in a dungeon are only good for that dungeon. Each person starts at 50 points, you cannot go over 100, you cannot go under 0. Each item costs you 25 points. Showing up to raids, staying till the end, killing bosses, and attempting bosses we havn't killed all wins you points. When you hit 100 points you get a "top out" score based on the order you hit 100 points compared to other players. The higher your top out score, the better. Once you win an item you drop to 75, and when you get back to 100 you get a new top out score.
Now you know "what kind of guild this is" and yes I'm leaving out alot, like the fact Awry, a guild that started as a horde alt guild for alliance players, was the first guild to kill Magni Bronzebeard on Cenarius, and we did it at 6pm server time. We're laid back, we're fun, and we're just a little... Awry. |